Version 1
Animals
{
Armor_Multiplier 5
Max_Instances_Insane 32
Max_Instances_Large 16
Max_Instances_Medium 8
Max_Instances_Small 4
Max_Instances_Tiny 2
}
Barricades
{
Decay_Time 2
}
Events
{
Arena_Compactor_Damage 10
Arena_Use_Compactor_Pause false
Rain_Duration_Max 0.05
Rain_Duration_Min 0.01
Rain_Frequency_Max 10.5
Rain_Frequency_Min 5
Use_Airdrops false
Weather_Duration_Multiplier 0
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 20
AirStrafing_Deceleration_Multiplier 20
Bypass_Buildable_Mobility true
Chart true
FirstPerson_AimingRecoilMultiplier 0.8
FirstPerson_RecoilMultiplier 0.8
Max_Group_Members 6
Satellite true
ThirdPerson_RecoilMultiplier 0.8
Timer_Exit 0
Timer_Home 20
Timer_Leave_Group 0
Timer_Respawn 0
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 5
Despawn_Natural_Time 5
Food_Spawns_At_Full_Quality true
Has_Durability false
Respawn_Time 45
Spawn_Chance 0
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Food_Damage_Ticks 100
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Water_Damage_Ticks 100
}
Structures
{
Decay_Time 2
}
Vehicles
{
Unlocked_After_Seconds_In_Safezone 0
}
Zombies
{
Armor_Multiplier -25
Loot_Chance 0
Respawn_Beacon_Time 60
Respawn_Night_Time 180
Slow_Movement true
Spawn_Chance 0
}