Version 1
Barricades
{
Decay_Time 7200
}
Events
{
Rain_Duration_Max 0.05
Rain_Duration_Min 0.01
Rain_Frequency_Max 10.5
Rain_Frequency_Min 5
Use_Airdrops false
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 20
AirStrafing_Deceleration_Multiplier 20
Bypass_Buildable_Mobility true
Chart true
Satellite true
ThirdPerson_RecoilMultiplier 1.5
ThirdPerson_SpreadMultiplier 1.5
Timer_Exit 0
Timer_Home 0
Timer_Leave_Group 0
Timer_Respawn 0
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 5
Despawn_Natural_Time 5
Food_Spawns_At_Full_Quality true
Has_Durability false
Spawn_Chance 0
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Food_Damage_Ticks 0
Food_Use_Ticks 4294967295
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Virus_Damage_Ticks 0
Water_Damage_Ticks 0
Water_Use_Ticks 4294967295
}
Structures
{
Decay_Time 7200
}
Vehicles
{
Unlocked_After_Seconds_In_Safezone 0
}
Zombies
{
Spawn_Chance 0
}