Version 1
Barricades
{
Armor_Hightier_Multiplier 0.8
Armor_Lowtier_Multiplier 0.8
}
Gameplay
{
Ballistics true
Compass true
Enable_Fishing_Catch_Challenge true
Friendly_Fire true
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 1
Timer_Home 0
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability false
Crate_Bullets_Full_Chance 0.5
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 600
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 0.5
Has_Durability false
Magazine_Bullets_Full_Chance 0.5
Magazine_Bullets_Multiplier 0.5
Quality_Full_Chance 1
Quality_Multiplier 2
Respawn_Time 100
Spawn_Chance 0.6
}
Objects
{
Items_Obstruct_Tree_Respawns true
Resource_Drops_Multiplier 1.2
Rubble_Reset_Multiplier 3
}
Players
{
Bleed_Regen_Ticks 60
Can_Break_Legs true
Can_Hurt_Legs false
Can_Start_Bleeding false
Enable_Terrain_Color_Kick false
Health_Regen_Min_Food 60
Health_Regen_Min_Water 60
Leg_Regen_Ticks 30
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0.3
Lose_Items_PvP 0.3
Lose_Weapons_PvE true
Lose_Weapons_PvP true
}
Structures
{
Armor_Hightier_Multiplier 1
Armor_Lowtier_Multiplier 0.8
Melee_Repair_Multiplier 5
}
Zombies
{
Armor_Multiplier 1.1
Backstab_Multiplier 4
Crawler_Chance 0.15
Damage_Multiplier 1
Loot_Chance 0.7
Max_Drops 2
Min_Drops 0
Spawn_Chance 0.35
Sprinter_Chance 0.15
}