Version 1
Barricades
{
Armor_Hightier_Multiplier 0.001
Armor_Lowtier_Multiplier 0.001
Decay_Time 0
Gun_Highcal_Damage_Multiplier 0.001
Gun_Lowcal_Damage_Multiplier 0.001
Melee_Damage_Multiplier 0.001
}
Events
{
Arena_Compactor_Damage 10
Rain_Duration_Max 0.05
Rain_Duration_Min 0.04
}
Gameplay
{
Allow_Freeform_Buildables false
Can_Suicide false
FirstPerson_AimingRecoilMultiplier 0.95
FirstPerson_RecoilMultiplier 0.95
Satellite true
Timer_Home 180
Timer_Leave_Group 1
Timer_Respawn 1
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Despawn_Dropped_Time 300
Despawn_Natural_Time 300
Respawn_Time 300
Spawn_Chance 0.25
}
Objects
{
Resource_Drops_Multiplier 0.5
Resource_Reset_Multiplier 0.001
}
Players
{
Bleed_Damage_Ticks 100
Bleed_Regen_Ticks 3600
Can_Stop_Bleeding false
Experience_Multiplier 0
Food_Damage_Ticks 60
Food_Use_Ticks 400
Health_Regen_Min_Food 100
Health_Regen_Min_Water 100
Leg_Regen_Ticks 6400
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Virus_Damage_Ticks 1
Water_Use_Ticks 350
}
Structures
{
Decay_Time 0
}
Vehicles
{
Armor_Multiplier 0.4
Unlocked_After_Seconds_In_Safezone 604800
}
Zombies
{
Acid_Chance 0.25
Armor_Multiplier 1.25
Burner_Chance 0.25
Flanker_Chance 0.25
Loot_Chance 0
Quest_Boss_Respawn_Interval 1800
Slow_Movement true
Spawn_Chance 1
}