Version 1
Barricades
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Max_Item_Distance_From_Hull 20
Max_Trap_Distance_From_Hull 4.5
}
Events
{
Airdrop_Frequency_Max 4.5
Airdrop_Frequency_Min 0.4
Arena_Compactor_Damage 10
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 100
AirStrafing_Deceleration_Multiplier 100
Bypass_Buildable_Mobility true
Disable_Motion_Sickness_Options true
FirstPerson_AimingZoomRecoilReduction 0
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Home 5
Timer_Respawn 5
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0.05
}
Items
{
Crate_Bullets_Full_Chance 1
Despawn_Dropped_Time 300
Despawn_Natural_Time 500
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 0.5
Quality_Multiplier 10
Respawn_Time 5
Spawn_Chance 0.7
}
Objects
{
Resource_Drops_Multiplier 4
}
Players
{
Detect_Radius_Multiplier 0.8
Experience_Multiplier 10.5
Health_Regen_Min_Food 70
Health_Regen_Min_Water 70
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Ray_Aggressor_Distance 10
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Vehicles
{
Armor_Multiplier 2.5
Max_Battery_Charge 5
Min_Battery_Charge 2.5
Min_Natural_Vehicles 22
Respawn_Time 2000
}
Zombies
{
Beacon_Max_Rewards 40
Beacon_Rewards_Multiplier 2
Max_Boss_Drops 20
Max_Drops 10
Max_Mega_Drops 100
Min_Boss_Drops 5
Min_Drops 5
Min_Mega_Drops 50
Spawn_Chance 0.25
}