Version 1
Barricades
{
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Events
{
Rain_Frequency_Max 0
Rain_Frequency_Min 0
Weather_Frequency_Multiplier 0
}
Gameplay
{
Bypass_Buildable_Mobility true
Disable_Motion_Sickness_Options true
FirstPerson_AimingZoomRecoilReduction 0
Satellite true
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 5
Timer_Respawn 3
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0.05
}
Items
{
Crate_Bullets_Full_Chance 1
Despawn_Natural_Time 300
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
Quality_Multiplier 10
Respawn_Time 5
Spawn_Chance 0.7
}
Objects
{
Binary_State_Reset_Multiplier 0.5
Fuel_Reset_Multiplier 0.5
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 0.5
Water_Reset_Multiplier 0.5
}
Players
{
Health_Regen_Min_Food 70
Health_Regen_Min_Water 70
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Lowtier_Multiplier 0.5
}
Vehicles
{
Armor_Multiplier 2.62
Max_Battery_Charge 5
Min_Battery_Charge 2.5
Respawn_Time 2000
}
Zombies
{
Beacon_Max_Rewards 40
Beacon_Rewards_Multiplier 2
Max_Boss_Drops 20
Max_Drops 10
Max_Mega_Drops 100
Min_Boss_Drops 5
Min_Drops 5
Min_Mega_Drops 50
Spawn_Chance 0.25
}