Version 1
Barricades
{
Decay_Time 172800
Max_Item_Distance_From_Hull 20
Max_Trap_Distance_From_Hull 4.5
}
Events
{
Arena_Compactor_Damage 10
}
Gameplay
{
Ballistics false
Bypass_Buildable_Mobility true
Chart true
Disable_Motion_Sickness_Options true
Satellite true
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0.05
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Respawn_Time 25
Spawn_Chance 0.85
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Armor_Multiplier 1.35
Bleed_Regen_Ticks 650
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Experience_Multiplier 1.5
Food_Use_Ticks 400
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Health_Regen_Ticks 55
Leg_Regen_Ticks 550
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Damage_Ticks 25
Water_Use_Ticks 350
}
Structures
{
Decay_Time 172800
}
Vehicles
{
Respawn_Time 100
}
Zombies
{
Armor_Multiplier 0.75
Damage_Multiplier 0.65
Full_Moon_Experience_Multiplier 5
Loot_Chance 0.75
Spawn_Chance 0.1
}