Version 1
Animals
{
Armor_Multiplier 1.25
Damage_Multiplier 0.75
}
Barricades
{
Armor_Hightier_Multiplier 1
}
Events
{
Airdrop_Frequency_Max 86.5
Airdrop_Frequency_Min 50
Airdrop_Speed 108
Rain_Frequency_Max 0.2
Rain_Frequency_Min 0.1
}
Gameplay
{
Allow_Dynamic_Groups false
Allow_Freeform_Buildables false
Allow_Static_Groups false
Chart true
Compass true
Repair_Level_Max 5
Satellite true
Timer_Home 3
Timer_Leave_Group 300000
Timer_Respawn 0
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Respawn_Time 50
Spawn_Chance 5
}
Objects
{
Fuel_Reset_Multiplier 2
}
Players
{
Allow_Per_Character_Saves true
Armor_Multiplier 0.8
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Detect_Radius_Multiplier 0.5
Experience_Multiplier 1.5
Food_Use_Ticks 350
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Virus_Infect 30
Water_Use_Ticks 320
}
Structures
{
Armor_Hightier_Multiplier 1
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 0
Max_Instances_Large 0
Max_Instances_Medium 0
Max_Instances_Small 0
Max_Instances_Tiny 0
Min_Battery_Charge 0.8
Respawn_Time 1200
Unlocked_After_Seconds_In_Safezone 360000
}
Zombies
{
Acid_Chance 0
Armor_Multiplier 1.25
Beacon_Rewards_Multiplier 2
Burner_Chance 0
Crawler_Chance 0
Damage_Multiplier 0.75
Flanker_Chance 0
Loot_Chance 0.55
Max_Boss_Drops 20
Max_Drops 5
Max_Mega_Drops 15
Slow_Movement true
Spawn_Chance 0.2
Sprinter_Chance 0
}