Version 1
Barricades
{
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.2
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Gameplay
{
Bypass_Buildable_Mobility true
}
Items
{
Crate_Bullets_Full_Chance 0.001
Crate_Bullets_Multiplier 0.5
Gun_Bullets_Full_Chance 0.5
Gun_Bullets_Multiplier 0.5
Magazine_Bullets_Full_Chance 0.01
Magazine_Bullets_Multiplier 0.2
Quality_Full_Chance 0.8
}
Objects
{
Binary_State_Reset_Multiplier 0.5
Fuel_Reset_Multiplier 0.5
Items_Obstruct_Tree_Respawns false
Water_Reset_Multiplier 0.5
}
Players
{
Bleed_Regen_Ticks 600
Experience_Multiplier 1.5
Food_Damage_Ticks 30
Food_Use_Ticks 200
Health_Regen_Min_Food 80
Health_Regen_Min_Water 80
Health_Regen_Ticks 50
Lose_Skills_PvE 0.5
Lose_Skills_PvP 0.5
Virus_Damage_Ticks 30
Water_Damage_Ticks 30
Water_Use_Ticks 200
}
Structures
{
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.2
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Gun_Highcal_Damage_Multiplier 0.5
Melee_Damage_Multiplier 0.1
}
Zombies
{
Acid_Chance 0
Boss_Electric_Chance 0.01
Boss_Elver_Stomper_Chance 0.01
Boss_Fire_Chance 0.01
Boss_Kuwait_Chance 0.01
Boss_Wind_Chance 0.01
Burner_Chance 0
Damage_Multiplier 2
DL_Blue_Volatile_Chance 0.005
DL_Red_Volatile_Chance 0.005
Respawn_Day_Time 600
Respawn_Night_Time 50
Spawn_Chance 0.5
Spirit_Chance 0
}