Version 1
Barricades
{
Decay_Time 1000000000
}
Events
{
Airdrop_Frequency_Max 2.5
Airdrop_Speed 96
Arena_Compactor_Damage 10
Rain_Frequency_Max 1.6
Rain_Frequency_Min 0.6
Snow_Duration_Max 0.4
Snow_Duration_Min 0.1
Snow_Frequency_Min 2.3
}
Gameplay
{
Bypass_Buildable_Mobility true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Despawn_Dropped_Time 1200
Respawn_Time 45
Spawn_Chance 0.4
}
Objects
{
Binary_State_Reset_Multiplier 0.75
Fuel_Reset_Multiplier 0.75
Resource_Reset_Multiplier 0.75
Rubble_Reset_Multiplier 0.75
Water_Reset_Multiplier 0.75
}
Players
{
Allow_Per_Character_Saves true
Experience_Multiplier 1.5
Food_Use_Ticks 350
Leg_Regen_Ticks 240
Lose_Clothes_PvE false
Lose_Skills_PvE 0.85
Lose_Skills_PvP 0.85
Water_Use_Ticks 320
}
Structures
{
Decay_Time 1000000000
}
Vehicles
{
Armor_Multiplier 0.1
Decay_Time 2.153088E+08
Respawn_Time 150
Unlocked_After_Seconds_In_Safezone -1
}
Zombies
{
Boss_Electric_Chance 0.0025
Boss_Fire_Chance 0.0025
Boss_Wind_Chance 0.0025
Loot_Chance 0.65
Respawn_Beacon_Time 1
Respawn_Day_Time 240
Respawn_Night_Time 20
Spirit_Chance 0.01
}