Version 1
Animals
{
Max_Instances_Insane 60
Max_Instances_Large 60
Max_Instances_Medium 60
Max_Instances_Small 60
Max_Instances_Tiny 60
Respawn_Time 50
}
Gameplay
{
Allow_Freeform_Buildables_On_Vehicles false
Ballistics true
Compass true
Satellite true
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 1
Timer_Home 1
Timer_Leave_Group 300
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Has_Durability true
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
Respawn_Time 60
Spawn_Chance 1.2
}
Objects
{
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 2
}
Players
{
Allow_Instakill_Headshots true
Allow_Per_Character_Saves true
Can_Break_Legs true
Can_Hurt_Legs false
Can_Start_Bleeding true
Experience_Multiplier 1
Food_Damage_Ticks 20
Health_Regen_Min_Food 20
Health_Regen_Min_Water 20
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0.5
Lose_Items_PvP 0.2
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Use_Ticks 350
}
Vehicles
{
Decay_Damage_Per_Second 1
Max_Instances_Small 4
}
Zombies
{
Acid_Chance 0.01
Armor_Multiplier 1
Backstab_Multiplier 2.5
Beacon_Experience_Multiplier 5
Damage_Multiplier 1.2
Full_Moon_Experience_Multiplier 6
Loot_Chance 1
Max_Boss_Drops 2
Max_Drops 2
Max_Mega_Drops 3
Min_Boss_Drops 1
Min_Mega_Drops 2
NonHeadshot_Armor_Multiplier 3
Slow_Movement false
Spawn_Chance 1.2
}