Version 1
Animals
{
Max_Instances_Large 64
Respawn_Time 720
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 100
}
Gameplay
{
Bypass_Buildable_Mobility true
Chart true
Compass true
Friendly_Fire true
Satellite true
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Crate_Bullets_Full_Chance 0.15
Crate_Bullets_Multiplier 0.5
Despawn_Dropped_Time 3600
Gun_Bullets_Full_Chance 0.15
Gun_Bullets_Multiplier 0.5
Magazine_Bullets_Full_Chance 0.15
Quality_Full_Chance 0.15
Quality_Multiplier 0.5
Respawn_Time 60
Spawn_Chance 1
}
Players
{
Allow_Per_Character_Saves true
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Weapons_PvE false
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 100
}
Vehicles
{
Has_Battery_Chance 0.25
Has_Tire_Chance 0.7
Max_Battery_Charge 0.6
Min_Battery_Charge 0.1
Unlocked_After_Seconds_In_Safezone 86400
}
Zombies
{
Beacon_Experience_Multiplier 2
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Loot_Chance 0.8
Min_Drops 0
Spawn_Chance 0.8
}