Version 1
Barricades
{
Armor_Hightier_Multiplier 1
Decay_Time 86400
Gun_Highcal_Damage_Multiplier 5
Gun_Lowcal_Damage_Multiplier 5
Melee_Damage_Multiplier 10
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Static_Groups false
Ballistics true
Bypass_Buildable_Mobility true
Chart true
Compass true
Crosshair false
Enable_Explosion_Camera_Shake false
Explosion_Launch_Speed_Multiplier 0.6
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Max_Group_Members 5
Satellite true
Use_2D_Scope_Overlay true
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Spawn_Chance 5
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding true
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skillset_Prevents_Skill_Loss true
Skillset_Reduces_Skill_Cost true
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 1
Decay_Time 86400
Gun_Highcal_Damage_Multiplier 5
Gun_Lowcal_Damage_Multiplier 5
Melee_Damage_Multiplier 10
}
Vehicles
{
Gun_Lowcal_Damage_Multiplier 4
}
Zombies
{
Beacon_Max_Rewards 100
Beacon_Rewards_Multiplier 10
}