Version 1
Animals
{
Armor_Multiplier 1
Damage_Multiplier 1
Weapons_Use_Player_Damage false
}
Gameplay
{
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles false
Bypass_Buildable_Mobility false
Bypass_No_Building_Zones true
Chart true
Compass true
Crosshair true
Group_Map true
Hitmarkers true
Satellite true
Timer_Exit 5
Timer_Home 5
Timer_Respawn 5
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 1800
Quality_Full_Chance 1
Spawn_Chance 1
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 3
Resource_Reset_Multiplier 0.5
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Food_Default 100
Food_Use_Ticks 300
Lose_Experience_PvE 1
Lose_Experience_PvP 0.75
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Prevent_Level_Skill_Overrides true
Water_Default 100
Water_Use_Ticks 300
}
Zombies
{
Acid_Chance 0
Armor_Multiplier 1.5
Backstab_Multiplier 2
Beacon_Experience_Multiplier 3
Beacon_Rewards_Multiplier 5
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0
Can_Stun true
Damage_Multiplier 1
Full_Moon_Experience_Multiplier 2
Loot_Chance 1
Max_Boss_Drops 9
Max_Drops 3
Max_Mega_Drops 12
Min_Boss_Drops 9
Min_Drops 3
Min_Mega_Drops 12
Only_Critical_Stuns false
Spawn_Chance 1
Weapons_Use_Player_Damage false
}