Version 1
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Item_Distance_From_Hull 32
Melee_Damage_Multiplier 0
}
Events
{
Rain_Duration_Max 0.05
Rain_Duration_Min 0.01
Weather_Duration_Multiplier 0.1
Weather_Frequency_Multiplier 2
}
Gameplay
{
Bypass_Buildable_Mobility true
Chart true
Compass true
Enable_Workstation_Requirements false
Satellite true
Timer_Home 0
Timer_Respawn 0
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Crate_Bullets_Full_Chance 0.8
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Magazine_Bullets_Full_Chance 0.8
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 0.8
Weapons_Have_Durability false
}
Players
{
Allow_Per_Character_Saves true
Enable_Terrain_Color_Kick false
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0.9
Lose_Experience_PvP 0.9
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0.1
Child_Explosion_Armor_Multiplier 0.1
Gun_Highcal_Damage_Multiplier 0.1
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Large 64
Max_Instances_Medium 64
Max_Instances_Small 64
Max_Instances_Tiny 64
Melee_Damage_Multiplier 0
Min_Battery_Charge 1
Min_Natural_Vehicles 64
}
Zombies
{
Acid_Chance 0.005
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.015
Loot_Chance 0.3
Max_Boss_Drops 20
Max_Mega_Drops 10
Min_Boss_Drops 10
Min_Drops 0
Quest_Boss_Respawn_Interval 300
Respawn_Day_Time 300
Spawn_Chance 0.2
}