Version 1
Animals
{
Max_Instances_Large 64
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 1209600
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Gameplay
{
Chart true
Enable_Workstation_Requirements false
Friendly_Fire true
Max_Group_Members 5
ThirdPerson_SpreadMultiplier 1.25
Timer_Home 5
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 0.25
Has_Durability false
Magazine_Bullets_Full_Chance 0.5
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Instakill_Headshots true
Allow_Per_Character_Saves true
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0.2
Lose_Experience_PvP 0
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 1209600
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0.25
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Instances_Insane 32
Melee_Damage_Multiplier 0
Min_Natural_Vehicles 22
}
Zombies
{
Acid_Chance 0.005
Boss_Electric_Chance 0.0001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.0001
Burner_Chance 0.005
Can_Target_Barricades false
Can_Target_Structures false
Crawler_Chance 0.12
DL_Blue_Volatile_Chance 0.001
DL_Red_Volatile_Chance 0.001
Loot_Chance 0.42
Max_Drops 3
Max_Mega_Drops 10
Spawn_Chance 0.5
Sprinter_Chance 0.12
}