Version 1
Animals
{
Max_Instances_Insane 100
Max_Instances_Large 100
Max_Instances_Medium 100
Max_Instances_Small 100
Max_Instances_Tiny 100
}
Barricades
{
Armor_Hightier_Multiplier 0.4
Armor_Lowtier_Multiplier 0.7
Decay_Time 999999
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Events
{
Airdrop_Frequency_Max 1.5
Airdrop_Frequency_Min 0.2
}
Gameplay
{
Allow_Shoulder_Camera false
Can_Suicide false
Hitmarkers false
}
Items
{
Despawn_Dropped_Time 1800
}
Objects
{
Binary_State_Reset_Multiplier 500
Fuel_Reset_Multiplier 5
Resource_Drops_Multiplier 5
Resource_Reset_Multiplier 10
Rubble_Reset_Multiplier 500
Water_Reset_Multiplier 5
}
Players
{
Allow_Instakill_Headshots true
Can_Fix_Legs false
Can_Stop_Bleeding false
Experience_Multiplier 1.5
Food_Damage_Ticks 99
Health_Regen_Ticks 99
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skill_Levels_PvE 0
Virus_Damage_Ticks 99
Water_Damage_Ticks 99
}
Structures
{
Armor_Hightier_Multiplier 0.3
Armor_Lowtier_Multiplier 0.4
Decay_Time 999999
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Vehicles
{
Child_Explosion_Armor_Multiplier 0.5
Decay_Time 999999
Gun_Highcal_Damage_Multiplier 0.4
Gun_Lowcal_Damage_Multiplier 0.3
Has_Tire_Chance 1
Max_Instances_Insane 200
Max_Instances_Large 200
Max_Instances_Medium 200
Max_Instances_Small 200
Max_Instances_Tiny 200
Melee_Damage_Multiplier 0.5
Melee_Repair_Multiplier 0.8
Min_Natural_Vehicles 200
Respawn_Time 3600
}
Zombies
{
Beacon_Experience_Multiplier 2
Beacon_Rewards_Multiplier 5
Max_Boss_Drops 20
Max_Mega_Drops 10
}