Version 1
Animals
{
Weapons_Use_Player_Damage false
}
Barricades
{
Allow_Trap_Placement_On_Vehicle false
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 0
}
Gameplay
{
Chart true
Compass true
Crosshair true
Group_Map true
Hitmarkers true
Satellite true
}
Items
{
Spawn_Chance 1
}
Players
{
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0
Child_Explosion_Armor_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Instances_Large 64
Max_Instances_Medium 64
Max_Instances_Small 64
Max_Instances_Tiny 64
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 4
Min_Natural_Vehicles 64
}
Zombies
{
Acid_Chance 0.1
Armor_Multiplier 1
Beacon_Rewards_Multiplier 3
Burner_Chance 0.15
Can_Stun true
Can_Target_Barricades false
Can_Target_Objects false
Can_Target_Structures false
Can_Target_Vehicles false
Crawler_Chance 0.2
Flanker_Chance 0.15
Loot_Chance 0.9
Spawn_Chance 0.6
Sprinter_Chance 0.2
Weapons_Use_Player_Damage false
}