Version 1
Barricades
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Melee_Damage_Multiplier 0.5
}
Events
{
Rain_Duration_Max 0
Rain_Duration_Min 0
Rain_Frequency_Max 0
Rain_Frequency_Min 0
}
Gameplay
{
Allow_Freeform_Buildables false
Compass true
FirstPerson_AimingZoomRecoilReduction 0
Max_Group_Members 4
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Home 15
Timer_Leave_Group 15
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Crate_Bullets_Full_Chance 1
Despawn_Natural_Time 150
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Respawn_Time 180
Spawn_Chance 0.5
}
Players
{
Spawn_With_Max_Skills true
}
Structures
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Melee_Damage_Multiplier 0.5
}
Vehicles
{
Decay_Time 151200
Max_Instances_Medium 32
Respawn_Time 200
}
Zombies
{
Loot_Chance 1
Max_Mega_Drops 10
Min_Boss_Drops 5
Respawn_Day_Time 480
Respawn_Night_Time 420
Spawn_Chance 0.45
}