Version 1
Barricades
{
Decay_Time 0
}
Gameplay
{
Ballistics true
Chart true
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Default_Spawns_At_Full_Quality false
Despawn_Dropped_Time 1800
Food_Spawns_At_Full_Quality false
Has_Durability true
Respawn_Time 180
Spawn_Chance 0.45
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Objects
{
Binary_State_Reset_Multiplier 0.8
Fuel_Reset_Multiplier 0.7
Resource_Drops_Multiplier 1.8
Resource_Reset_Multiplier 0.7
Water_Reset_Multiplier 0.7
}
Players
{
Allow_Instakill_Headshots true
Can_Start_Bleeding true
Enable_Terrain_Color_Kick false
Experience_Multiplier 22
Spawn_With_Max_Skills true
}
Structures
{
Decay_Time 0
}
Vehicles
{
Decay_Time 1209600
Gun_Lowcal_Damage_Multiplier 0.7
Has_Battery_Chance 0.95
Has_Tire_Chance 0.95
Max_Battery_Charge 0.85
Max_Instances_Large 48
Melee_Damage_Multiplier 0.5
Melee_Repair_Multiplier 0.7
Min_Battery_Charge 0.15
}
Zombies
{
Acid_Chance 0.03
Backstab_Multiplier 2
Beacon_Experience_Multiplier 4
Beacon_Max_Rewards 15
Beacon_Rewards_Multiplier 3
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.03
Crawler_Chance 0.15
Damage_Multiplier 0.4
Flanker_Chance 0.025
Loot_Chance 0.2
Max_Boss_Drops 30
Max_Drops 10
Max_Mega_Drops 15
Min_Boss_Drops 20
Min_Drops 1
Min_Mega_Drops 5
Respawn_Day_Time 240
Slow_Movement false
Spawn_Chance 0.3
Spirit_Chance 0.007
Sprinter_Chance 0.15
}