Version 1
Animals
{
Max_Instances_Large 64
Max_Instances_Medium 64
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 1814400
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 5
}
Events
{
Weather_Duration_Multiplier 0.1
}
Gameplay
{
Allow_Static_Groups true
Ballistics true
Chart true
Group_HUD true
Group_Map true
Group_Player_List true
Satellite true
ThirdPerson_RecoilMultiplier 1
ThirdPerson_SpreadMultiplier 1
Timer_Exit 1
Timer_Home 1
Timer_Leave_Group 1
Timer_Respawn 1
Viewmodel_AimingJumpLandMultiplier 0
}
Players
{
Allow_Per_Character_Saves false
Detect_Radius_Multiplier 5
Enable_Terrain_Color_Kick false
Food_Use_Ticks 10
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skill_Cost_Multiplier 3
Water_Use_Ticks 10
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 1814400
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0.5
Child_Explosion_Armor_Multiplier 0.5
Decay_Time 86400
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Instances_Insane 80
Max_Instances_Large 80
Max_Instances_Medium 80
Max_Instances_Small 80
Melee_Damage_Multiplier 0.5
Unlocked_After_Seconds_In_Safezone 7200
}
Zombies
{
Can_Stun true
Loot_Chance 0.6
Spawn_Chance 0.5
}