Version 1
Animals
{
Armor_Multiplier 1
Damage_Multiplier 2.1
Respawn_Time 120
}
Gameplay
{
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Bypass_Buildable_Mobility true
Bypass_No_Building_Zones true
Compass true
Hitmarkers true
Max_Fishing_Bite_Interval 48
Min_Fishing_Bite_Interval 35
Timer_Exit 5
Timer_Home 10
Timer_Leave_Group 10
Timer_Respawn 5
}
Items
{
Crate_Bullets_Full_Chance 0.05
Despawn_Dropped_Time 600
Despawn_Natural_Time 480
Gun_Bullets_Full_Chance 0.025
Gun_Bullets_Multiplier 0.05
Magazine_Bullets_Full_Chance 0.05
Magazine_Bullets_Multiplier 0.5
Respawn_Time 100
Spawn_Chance 0.35
}
Objects
{
Resource_Drops_Multiplier 1.5
}
Players
{
Bleed_Regen_Ticks 600
Detect_Radius_Multiplier 1.3
Food_Default 100
Health_Regen_Min_Food 85
Health_Regen_Min_Water 85
Virus_Damage_Ticks 10
Virus_Infect 45
Water_Default 100
}
Structures
{
Decay_Time 9999999
}
Vehicles
{
Decay_Damage_Per_Second 0
Decay_Time 9999999
Min_Natural_Vehicles 32
Unlocked_After_Seconds_In_Safezone 999999
}
Zombies
{
Acid_Chance 0.065
Armor_Multiplier 0.875
Backstab_Multiplier 2.5
Burner_Chance 0.05
Can_Stun true
Can_Target_Vehicles false
Crawler_Chance 0.125
Damage_Multiplier 2
DL_Blue_Volatile_Chance 0.0001
DL_Red_Volatile_Chance 0.0001
Flanker_Chance 0.05
Loot_Chance 0.3
Max_Boss_Drops 15
Max_Drops 1
Max_Mega_Drops 10
Min_Boss_Drops 10
Only_Critical_Stuns true
Respawn_Day_Time 600
Respawn_Night_Time 120
Spawn_Chance 0.4
Spirit_Chance 0.0001
Sprinter_Chance 0.175
}