Version 1
Animals
{
Max_Instances_Insane 96
Max_Instances_Large 48
Max_Instances_Medium 24
Max_Instances_Small 12
Max_Instances_Tiny 6
}
Barricades
{
Decay_Time 2419200
Max_Item_Distance_From_Hull 16
Max_Trap_Distance_From_Hull 16
Melee_Repair_Multiplier 0.5
}
Events
{
Rain_Duration_Max 0.2
Rain_Duration_Min 0.04
Rain_Frequency_Max 6
Rain_Frequency_Min 2.2
Snow_Duration_Max 0.6
Snow_Duration_Min 0.19
Snow_Frequency_Max 5
Snow_Frequency_Min 1.2
}
Gameplay
{
Can_Suicide false
Friendly_Fire true
Group_HUD false
Timer_Exit 5
Timer_Home 60
Timer_Respawn 1
}
Items
{
Despawn_Dropped_Time 7200
Despawn_Natural_Time 7200
Respawn_Time 200
}
Objects
{
Binary_State_Reset_Multiplier 2
Fuel_Reset_Multiplier 2
Resource_Drops_Multiplier 1
Resource_Reset_Multiplier 2
Rubble_Reset_Multiplier 2
Water_Reset_Multiplier 2
}
Players
{
Experience_Multiplier 1
Food_Default 80
Health_Default 80
Health_Regen_Min_Food 95
Health_Regen_Min_Water 95
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Lose_Skill_Levels_PvE 10
Lose_Skill_Levels_PvP 10
Prevent_Level_Skill_Overrides true
Skillset_Prevents_Skill_Loss false
Skillset_Reduces_Skill_Cost false
Skill_Cost_Multiplier 0.5
Water_Default 80
}
Structures
{
Decay_Time 2592000
Melee_Repair_Multiplier 0.5
}
Vehicles
{
Decay_Time 2505600
Max_Instances_Insane 96
Max_Instances_Large 48
Max_Instances_Medium 24
Max_Instances_Small 12
Max_Instances_Tiny 6
Melee_Repair_Multiplier 0.5
Respawn_Time 600
}