Version 1
Events
{
Airdrop_Frequency_Max 5
Airdrop_Frequency_Min 5
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays true
Allow_Lobby_Groups true
Allow_Shoulder_Camera true
Allow_Static_Groups true
Bypass_Buildable_Mobility true
Can_Suicide true
Chart true
Compass true
Crosshair true
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Satellite true
Timer_Exit 3
Timer_Home 10
Timer_Respawn 3
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability true
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 5
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 5
}
Players
{
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 192
Max_Instances_Large 96
Max_Instances_Medium 48
Max_Instances_Small 24
Max_Instances_Tiny 12
Min_Battery_Charge 0.8
Min_Natural_Vehicles 48
}
Zombies
{
Acid_Chance 0
Boss_Electric_Chance 0
Boss_Elver_Stomper_Chance 0
Boss_Fire_Chance 0
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0
Burner_Chance 0
Crawler_Chance 0
DL_Blue_Volatile_Chance 0
DL_Red_Volatile_Chance 0
Flanker_Chance 0
Loot_Chance 1
Max_Boss_Drops 200
Max_Drops 20
Max_Mega_Drops 100
Min_Boss_Drops 100
Min_Drops 10
Min_Mega_Drops 50
Spawn_Chance 0.42
Spirit_Chance 0
Sprinter_Chance 0
}