Version 1
Animals
{
Armor_Multiplier 0.75
Damage_Multiplier 1.5
Weapons_Use_Player_Damage true
}
Gameplay
{
Ballistics true
Chart false
Crosshair true
FirstPerson_AimingZoomRecoilReduction 0
Group_Map true
Hitmarkers true
Max_Fishing_Bite_Interval 60
Min_Fishing_Bite_Interval 48
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 0.025
Crate_Bullets_Multiplier 0.75
Default_Spawns_At_Full_Quality false
Despawn_Dropped_Time 3600
Despawn_Natural_Time 600
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.025
Gun_Bullets_Multiplier 0.1
Has_Durability true
Magazine_Bullets_Full_Chance 0.025
Magazine_Bullets_Multiplier 0.25
Quality_Full_Chance 0.1
Respawn_Time 100
Spawn_Chance 0.2
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Players
{
Allow_Instakill_Headshots true
Can_Break_Legs true
Can_Fix_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding false
Detect_Radius_Multiplier 1.25
Experience_Multiplier 1.5
Food_Default 85
Food_Use_Ticks 300
Lose_Skill_Levels_PvE 2
Lose_Skill_Levels_PvP 0
Water_Default 85
Water_Use_Ticks 270
}
Vehicles
{
Has_Battery_Chance 0.25
Has_Tire_Chance 0.7
Max_Battery_Charge 0.3
Min_Battery_Charge 0.1
}
Zombies
{
Acid_Chance 0.05
Armor_Multiplier 0.75
Boss_Electric_Chance 0
Boss_Elver_Stomper_Chance 0
Boss_Fire_Chance 0
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0
Burner_Chance 0.05
Can_Stun false
Crawler_Chance 0.125
Damage_Multiplier 1.5
DL_Blue_Volatile_Chance 0
DL_Red_Volatile_Chance 0
Flanker_Chance 0.05
Loot_Chance 0.4
Only_Critical_Stuns true
Slow_Movement false
Spawn_Chance 0.3
Spirit_Chance 0
Sprinter_Chance 0.175
Weapons_Use_Player_Damage true
}