Version 1
Events
{
Rain_Frequency_Max 4
Rain_Frequency_Min 2
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 10
AirStrafing_Deceleration_Multiplier 10
Allow_Holidays true
Ballistics false
Chart true
Compass true
Crosshair true
Group_HUD true
Group_Map true
Hitmarkers true
Max_Group_Members 10
Satellite true
Timer_Home 5
Timer_Leave_Group 15
Timer_Respawn 3
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0.05
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 300
Despawn_Natural_Time 300
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Respawn_Time 75
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 2
}
Players
{
Food_Default 100
Food_Use_Ticks 90000000
Health_Default 100
Health_Regen_Min_Food 0
Health_Regen_Min_Water 0
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Stamina_Skills true
Water_Use_Ticks 90000000
}
Vehicles
{
Min_Natural_Vehicles 8
}
Zombies
{
Acid_Chance 0.01
Armor_Multiplier 1.25
Beacon_Experience_Multiplier 2
Beacon_Rewards_Multiplier 2
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.01
Can_Stun true
Crawler_Chance 0.05
Damage_Multiplier 0.75
Flanker_Chance 0.01
Full_Moon_Experience_Multiplier 2
Loot_Chance 1
Max_Boss_Drops 30
Max_Drops 4
Max_Mega_Drops 30
Min_Boss_Drops 15
Min_Drops 2
Min_Mega_Drops 15
Respawn_Day_Time 500
Respawn_Night_Time 150
Slow_Movement true
Spawn_Chance 0.7
Spirit_Chance 0
Sprinter_Chance 0.02
}