Version 1
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Armor_Hightier_Multiplier 0.5
Armor_Lowtier_Multiplier 1
Decay_Time 604800
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Events
{
Airdrop_Force 9.5
Airdrop_Frequency_Max 6.5
Airdrop_Frequency_Min 0.8
Airdrop_Speed 128
Rain_Duration_Max 0.15
Rain_Duration_Min 0.05
Rain_Frequency_Max 5.6
Rain_Frequency_Min 2.3
Use_Airdrops true
Weather_Duration_Multiplier 1
Weather_Frequency_Multiplier 1
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Shoulder_Camera true
Allow_Static_Groups true
Ballistics true
Can_Suicide true
Chart false
Compass false
Crosshair true
Explosion_Launch_Speed_Multiplier 1
Friendly_Fire false
Group_HUD true
Group_Map true
Hitmarkers true
Max_Group_Members 0
Repair_Level_Max 3
Satellite false
Timer_Exit 10
Timer_Home 30
Timer_Leave_Group 30
Timer_Respawn 10
}
Items
{
Crate_Bullets_Full_Chance 0.05
Crate_Bullets_Multiplier 1
Despawn_Dropped_Time 600
Despawn_Natural_Time 900
Gun_Bullets_Full_Chance 0.05
Gun_Bullets_Multiplier 0.2
Has_Durability true
Magazine_Bullets_Full_Chance 0.05
Magazine_Bullets_Multiplier 0.5
Quality_Full_Chance 0.1
Quality_Multiplier 1
Respawn_Time 100
Spawn_Chance 0.35
}
Objects
{
Allow_Holiday_Drops true
Binary_State_Reset_Multiplier 1
Fuel_Reset_Multiplier 1
Resource_Drops_Multiplier 1
Resource_Reset_Multiplier 1
Water_Reset_Multiplier 1
}
Players
{
Allow_Per_Character_Saves false
Armor_Multiplier 1
Can_Break_Legs true
Can_Fix_Legs true
Can_Hurt_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding true
Detect_Radius_Multiplier 1
Experience_Multiplier 1
Food_Default 100
Food_Use_Ticks 300
Health_Default 100
Health_Regen_Min_Food 90
Health_Regen_Min_Water 90
Health_Regen_Ticks 60
Lose_Clothes_PvE true
Lose_Clothes_PvP true
Lose_Items_PvE 1
Lose_Items_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Weapons_PvE true
Lose_Weapons_PvP true
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
Virus_Default 100
Water_Default 100
Water_Use_Ticks 270
}
Structures
{
Armor_Hightier_Multiplier 0.5
Armor_Lowtier_Multiplier 1
Decay_Time 604800
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Vehicles
{
Armor_Multiplier 1
Decay_Damage_Per_Second 0.1
Decay_Time 604800
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Has_Battery_Chance 0.8
Has_Tire_Chance 0.85
Max_Battery_Charge 0.75
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
Min_Battery_Charge 0.5
Respawn_Time 300
}
Zombies
{
Acid_Chance 0.025
Armor_Multiplier 1
Burner_Chance 0.025
Can_Stun true
Crawler_Chance 0.15
Damage_Multiplier 1
Flanker_Chance 0.025
Loot_Chance 0.5
Max_Boss_Drops 10
Max_Drops 1
Max_Mega_Drops 5
Min_Boss_Drops 8
Min_Drops 1
Min_Mega_Drops 5
Only_Critical_Stuns false
Respawn_Beacon_Time 0
Respawn_Day_Time 360
Respawn_Night_Time 30
Slow_Movement false
Spawn_Chance 0.5
Sprinter_Chance 0.15
Weapons_Use_Player_Damage false
}