Version 1
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 1209600
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 1
}
Gameplay
{
Chart true
Compass true
Enable_Workstation_Requirements false
Satellite true
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Has_Durability false
Spawn_Chance 0.35
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Experience_Multiplier 1
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 1209600
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 1
}
Zombies
{
Beacon_Experience_Multiplier 1
Boss_Electric_Chance 0.008
Boss_Elver_Stomper_Chance 0.003
Boss_Fire_Chance 0.008
Boss_Kuwait_Chance 0.001
Boss_Wind_Chance 0.008
DL_Blue_Volatile_Chance 0.012
DL_Red_Volatile_Chance 0.012
Full_Moon_Experience_Multiplier 1
Respawn_Day_Time 600
Spawn_Chance 0.15
Spirit_Chance 0.04
}