Version 1
Animals
{
Armor_Multiplier 1
Max_Instances_Insane 200
Max_Instances_Large 200
Max_Instances_Medium 200
Max_Instances_Small 200
Max_Instances_Tiny 200
}
Barricades
{
Allow_Trap_Placement_On_Vehicle false
}
Events
{
Airdrop_Frequency_Max 3
Airdrop_Frequency_Min 0.5
}
Gameplay
{
Ballistics true
Bypass_Buildable_Mobility true
Chart true
Compass true
Crosshair true
Disable_Motion_Sickness_Options true
Enable_Damage_Flinch false
Enable_Explosion_Camera_Shake false
Enable_Fishing_Catch_Challenge true
Enable_Workstation_Requirements true
FirstPerson_AimingZoomRecoilReduction 0.25
Group_Map true
Hitmarkers true
Max_Fishing_Bite_Interval 60
Max_Group_Members 12
Min_Fishing_Bite_Interval 30
Satellite true
ThirdPerson_RecoilMultiplier 1.5
ThirdPerson_SpreadMultiplier 1.5
Timer_Leave_Group 5
Timer_Respawn 1
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0.2
}
Items
{
Clothing_Has_Durability false
Crate_Bullets_Full_Chance 0.5
Crate_Bullets_Multiplier 1
Despawn_Dropped_Time 300
Despawn_Natural_Time 600
Gun_Bullets_Full_Chance 0.5
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 0.5
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 100
Spawn_Chance 0.4
Weapons_Have_Durability false
}
Objects
{
Fuel_Reset_Multiplier 0.8
Resource_Reset_Multiplier 0.8
Rubble_Reset_Multiplier 0.5
Water_Reset_Multiplier 0.8
}
Players
{
Bleed_Damage_Ticks 40
Bleed_Regen_Ticks 1500
Can_Break_Legs true
Can_Fix_Legs true
Can_Hurt_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding true
Detect_Radius_Multiplier 1.5
Enable_Terrain_Color_Kick false
Food_Damage_Ticks 50
Food_Default 100
Food_Use_Ticks 220
Health_Default 100
Health_Regen_Ticks 120
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skill_Cost_Multiplier 2
Virus_Default 100
Virus_Infect 30
Water_Damage_Ticks 50
Water_Default 100
Water_Use_Ticks 180
}
Structures
{
Armor_Hightier_Multiplier 0.0001
Armor_Lowtier_Multiplier 0.0001
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0.5
Child_Explosion_Armor_Multiplier 0
Decay_Time 259200
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Instances_Insane 0
Max_Instances_Large 0
Max_Instances_Medium 0
Max_Instances_Small 0
Max_Instances_Tiny 0
Melee_Damage_Multiplier 0
Min_Natural_Vehicles 0
Unlocked_After_Seconds_In_Safezone 604800
}
Zombies
{
Acid_Chance 0.05
Armor_Multiplier 1.25
Backstab_Multiplier 2
Boss_Electric_Chance 0.0005
Boss_Fire_Chance 0.0005
Boss_Wind_Chance 0.0005
Burner_Chance 0.05
Can_Target_Barricades false
Can_Target_Vehicles true
Crawler_Chance 0.15
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.001
DL_Red_Volatile_Chance 0.001
Flanker_Chance 0.05
Loot_Chance 0.5
Max_Boss_Drops 12
Max_Drops 2
Max_Mega_Drops 12
Min_Boss_Drops 6
Min_Drops 1
Min_Mega_Drops 6
Respawn_Day_Time 420
Respawn_Night_Time 240
Spawn_Chance 0.6
Spirit_Chance 0.001
Sprinter_Chance 0.15
}