Version 1
Animals
{
Max_Instances_Insane 32
}
Barricades
{
Armor_Hightier_Multiplier 0.66
Armor_Lowtier_Multiplier 0.66
}
Gameplay
{
Compass true
Enable_Workstation_Requirements false
Max_Group_Members 6
Satellite true
Timer_Exit 15
Timer_Home 15
Timer_Respawn 5
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0.1
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Spawn_Chance 0.8
}
Objects
{
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 4
Rubble_Reset_Multiplier 0.5
}
Players
{
Can_Break_Legs false
Can_Start_Bleeding false
Health_Regen_Min_Food 60
Health_Regen_Min_Water 60
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.66
Armor_Lowtier_Multiplier 0.66
}
Vehicles
{
Decay_Time 172800
Max_Instances_Insane 32
}
Zombies
{
Beacon_Rewards_Multiplier 2
Burner_Chance 0.01
Crawler_Chance 0.01
Damage_Multiplier 1
Loot_Chance 1
Max_Boss_Drops 20
Max_Drops 2
Max_Mega_Drops 15
Min_Boss_Drops 10
Min_Drops 2
Min_Mega_Drops 10
Spawn_Chance 0.25
}