Version 1
Animals
{
Armor_Multiplier 0.75
Damage_Multiplier 1.5
Max_Instances_Insane 32
Max_Instances_Large 32
Max_Instances_Medium 32
Max_Instances_Small 16
Max_Instances_Tiny 8
Weapons_Use_Player_Damage true
}
Barricades
{
Armor_Hightier_Multiplier 1
Armor_Lowtier_Multiplier 1
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 0.5
Melee_Damage_Multiplier 2
}
Gameplay
{
Ballistics true
Can_Suicide true
Chart false
Compass false
Crosshair false
FirstPerson_AimingZoomRecoilReduction 0
Friendly_Fire true
Group_HUD false
Group_Map false
Hitmarkers false
Max_Fishing_Bite_Interval 60
Max_Group_Members 5
Min_Fishing_Bite_Interval 48
Satellite false
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 5
Timer_Home 5
Timer_Leave_Group 30
Timer_Respawn 5
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 0.025
Crate_Bullets_Multiplier 0.75
Default_Spawns_At_Full_Quality false
Despawn_Dropped_Time 900
Despawn_Natural_Time 900
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.025
Gun_Bullets_Multiplier 0.1
Has_Durability true
Magazine_Bullets_Full_Chance 0.025
Magazine_Bullets_Multiplier 0.3
Quality_Full_Chance 0.09
Quality_Multiplier 0.5
Respawn_Time 300
Spawn_Chance 0.18
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Players
{
Armor_Multiplier 1.5
Bleed_Damage_Ticks 10
Bleed_Regen_Ticks 750
Can_Break_Legs true
Can_Fix_Legs false
Can_Hurt_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding false
Detect_Radius_Multiplier 5
Experience_Multiplier 1.5
Food_Damage_Ticks 15
Food_Default 85
Food_Use_Ticks 250
Health_Default 100
Health_Regen_Min_Food 90
Health_Regen_Min_Water 90
Health_Regen_Ticks 60
Leg_Regen_Ticks 750
Lose_Clothes_PvE true
Lose_Clothes_PvP true
Lose_Items_PvE 1
Lose_Skill_Levels_PvE 2
Lose_Skill_Levels_PvP 2
Lose_Weapons_PvE true
Lose_Weapons_PvP true
Ray_Aggressor_Distance 8
Virus_Damage_Ticks 25
Virus_Default 100
Virus_Infect 50
Virus_Use_Ticks 125
Water_Damage_Ticks 20
Water_Default 85
Water_Use_Ticks 220
}
Structures
{
Armor_Hightier_Multiplier 1.5
Armor_Lowtier_Multiplier 1.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Melee_Damage_Multiplier 2
}
Vehicles
{
Armor_Multiplier 1
Child_Explosion_Armor_Multiplier 1
Decay_Time 604800
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Has_Battery_Chance 0.25
Has_Tire_Chance 0.7
Max_Battery_Charge 0.3
Max_Instances_Insane 6
Max_Instances_Large 5
Max_Instances_Medium 4
Max_Instances_Small 3
Max_Instances_Tiny 2
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
Min_Battery_Charge 0.1
Min_Natural_Vehicles 5
Respawn_Time 300
Unlocked_After_Seconds_In_Safezone 3600
}
Zombies
{
Acid_Chance 0.02
Armor_Multiplier 1.3
Boss_Electric_Chance 0
Boss_Elver_Stomper_Chance 0
Boss_Fire_Chance 0
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0
Burner_Chance 0.02
Can_Stun false
Can_Target_Barricades true
Can_Target_Objects true
Can_Target_Structures true
Can_Target_Vehicles true
Crawler_Chance 0.02
Damage_Multiplier 0.5
DL_Blue_Volatile_Chance 0
DL_Red_Volatile_Chance 0
Flanker_Chance 0.02
Full_Moon_Experience_Multiplier 2
Loot_Chance 0.35
Max_Boss_Drops 5
Max_Drops 1
Max_Mega_Drops 5
Min_Boss_Drops 3
Min_Drops 0
Min_Mega_Drops 3
Only_Critical_Stuns true
Quest_Boss_Respawn_Interval 600
Respawn_Beacon_Time 0
Respawn_Day_Time 360
Respawn_Night_Time 360
Slow_Movement false
Spawn_Chance 0.6
Spirit_Chance 0
Sprinter_Chance 0.08
Weapons_Use_Player_Damage true
}