Version 1
Animals
{
Max_Instances_Insane 96
Max_Instances_Large 48
Max_Instances_Medium 24
Max_Instances_Small 12
Max_Instances_Tiny 6
Respawn_Time 120
}
Events
{
Airdrop_Frequency_Max 3.5
Airdrop_Frequency_Min 0.5
Use_Airdrops true
}
Gameplay
{
Bypass_Buildable_Mobility true
Bypass_No_Building_Zones true
Chart true
Compass true
Crosshair true
Hitmarkers true
Timer_Home 20
Timer_Respawn 8
}
Items
{
Crate_Bullets_Full_Chance 0.15
Crate_Bullets_Multiplier 1
Despawn_Dropped_Time 1200
Despawn_Natural_Time 1200
Gun_Bullets_Full_Chance 0.15
Gun_Bullets_Multiplier 0.5
Magazine_Bullets_Full_Chance 0.15
Magazine_Bullets_Multiplier 0.75
Quality_Full_Chance 0.15
Quality_Multiplier 1.1
Respawn_Time 60
Spawn_Chance 0.5
}
Objects
{
Fuel_Reset_Multiplier 0.75
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 0.6
Rubble_Reset_Multiplier 0.75
Water_Reset_Multiplier 0.75
}
Players
{
Experience_Multiplier 1.5
Health_Regen_Ticks 50
Skill_Cost_Multiplier 0.85
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
}
Vehicles
{
Decay_Time 99999
Has_Battery_Chance 0.9
Has_Tire_Chance 0.9
Max_Battery_Charge 0.9
Max_Instances_Insane 96
Max_Instances_Large 48
Max_Instances_Medium 24
Max_Instances_Small 12
Max_Instances_Tiny 6
Min_Battery_Charge 0.5
Min_Natural_Vehicles 24
Respawn_Time 180
}
Zombies
{
Armor_Multiplier 1
Beacon_Rewards_Multiplier 1.5
Damage_Multiplier 1
Loot_Chance 0.65
Max_Boss_Drops 12
Max_Drops 2
Max_Mega_Drops 7
Min_Boss_Drops 8
Min_Drops 1
Min_Mega_Drops 5
Respawn_Day_Time 180
Respawn_Night_Time 30
Spawn_Chance 0.5
}