Version 1
Animals
{
Max_Instances_Insane 80
Max_Instances_Large 50
Max_Instances_Medium 30
}
Gameplay
{
Ballistics true
Can_Suicide true
Chart true
Compass true
Crosshair true
Group_HUD true
Group_Map true
Group_Player_List true
Repair_Level_Max 3
Satellite true
Timer_Exit 5
Timer_Home 5
Timer_Leave_Group 5
Timer_Respawn 5
}
Items
{
Crate_Bullets_Full_Chance 0.2
Crate_Bullets_Multiplier 0.75
Despawn_Dropped_Time 600
Despawn_Natural_Time 750
Gun_Bullets_Full_Chance 0.2
Gun_Bullets_Multiplier 0.3
Magazine_Bullets_Full_Chance 0.1
Magazine_Bullets_Multiplier 0.5
Quality_Full_Chance 0.1
Quality_Multiplier 1
Respawn_Time 100
Spawn_Chance 0.4
}
Objects
{
Binary_State_Reset_Multiplier 1.5
Fuel_Reset_Multiplier 1
Resource_Drops_Multiplier 1
Resource_Reset_Multiplier 1.5
Water_Reset_Multiplier 1
}
Players
{
Bleed_Damage_Ticks 100
Bleed_Regen_Ticks 150
Can_Break_Legs true
Can_Fix_Legs true
Can_Hurt_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding true
Detect_Radius_Multiplier 1.25
Leg_Regen_Ticks 300
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0
Lose_Experience_PvP 0
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skill_Cost_Multiplier 0
Spawn_With_Stamina_Skills true
}
Vehicles
{
Max_Instances_Large 50
Max_Instances_Medium 32
Max_Instances_Small 32
Respawn_Time 200
}
Zombies
{
Boss_Electric_Chance 0.05
Boss_Fire_Chance 0.05
Boss_Wind_Chance 0.05
Burner_Chance 0.025
Can_Stun true
Max_Drops 3
Min_Drops 1
Only_Critical_Stuns true
Slow_Movement false
Spawn_Chance 0.5
Weapons_Use_Player_Damage true
}