Version 1
Animals
{
Max_Instances_Large 64
}
Barricades
{
Armor_Hightier_Multiplier 1E-05
Armor_Lowtier_Multiplier 1E-05
Gun_Highcal_Damage_Multiplier 1E-05
Gun_Lowcal_Damage_Multiplier 1E-05
Melee_Damage_Multiplier 1E-05
}
Events
{
Airdrop_Force 12
Airdrop_Frequency_Max 8
Airdrop_Speed 100
Rain_Frequency_Max 10
Rain_Frequency_Min 5
}
Items
{
Crate_Bullets_Full_Chance 0.3
Crate_Bullets_Multiplier 1
Gun_Bullets_Full_Chance 0.2
Gun_Bullets_Multiplier 1
Magazine_Bullets_Full_Chance 0.2
Quality_Full_Chance 0.3
Quality_Multiplier 1
Spawn_Chance 0.4
}
Objects
{
Fuel_Reset_Multiplier 4
Resource_Reset_Multiplier 2
Water_Reset_Multiplier 4
}
Players
{
Food_Use_Ticks 420
Health_Regen_Min_Food 80
Health_Regen_Min_Water 80
Lose_Clothes_PvP false
Lose_Experience_PvE 0.8
Lose_Experience_PvP 0
Lose_Items_PvP 0
Lose_Skills_PvP 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvP false
Skill_Cost_Multiplier 1.5
Water_Use_Ticks 400
}
Structures
{
Gun_Highcal_Damage_Multiplier 1E-05
Gun_Lowcal_Damage_Multiplier 1E-05
Melee_Damage_Multiplier 1E-05
}
Vehicles
{
Armor_Multiplier 1.5
Has_Battery_Chance 0.5
Has_Tire_Chance 0.5
Max_Battery_Charge 0.6
Max_Instances_Large 80
Min_Battery_Charge 0.2
Min_Natural_Vehicles 30
Respawn_Time 60
}
Zombies
{
Acid_Chance 0.05
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.05
Flanker_Chance 0.035
Loot_Chance 0.45
Max_Boss_Drops 25
Max_Drops 2
Max_Mega_Drops 10
Min_Boss_Drops 15
Min_Mega_Drops 10
Spawn_Chance 0.35
}