Version 1
Animals
{
Respawn_Time 480
}
Barricades
{
Armor_Hightier_Multiplier 1
Decay_Time 6912000
}
Events
{
Arena_Compactor_Damage 10
Rain_Duration_Max 0.07
Rain_Frequency_Max 9.6
Rain_Frequency_Min 6.3
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 0.6
Allow_Freeform_Buildables false
Chart true
Compass true
Crosshair false
Enable_Workstation_Requirements false
Max_Group_Members 3
Satellite true
Timer_Exit 15
Timer_Home 10
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 4
Despawn_Dropped_Time 550
Despawn_Natural_Time 600
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Respawn_Time 160
Spawn_Chance 1.4
}
Players
{
Allow_Per_Character_Saves true
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
}
Structures
{
Armor_Hightier_Multiplier 1
Decay_Time 6912000
}
Vehicles
{
Armor_Multiplier 0
Respawn_Time 100
Unlocked_After_Seconds_In_Safezone 904800
}
Zombies
{
Acid_Chance 0.05
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.1
Crawler_Chance 0.1
Flanker_Chance 0.1
Max_Boss_Drops 5
Max_Drops 4
Max_Mega_Drops 4
Min_Boss_Drops 1
Min_Mega_Drops 2
Respawn_Night_Time 40
Spawn_Chance 0.55
Spirit_Chance 0.01
Sprinter_Chance 0.1
}