Version 1
Animals
{
Armor_Multiplier 0
Damage_Multiplier 0.5
Max_Instances_Insane 100
Max_Instances_Large 50
Max_Instances_Medium 45
Max_Instances_Small 40
Max_Instances_Tiny 30
Weapons_Use_Player_Damage true
}
Barricades
{
Armor_Hightier_Multiplier 999
Armor_Lowtier_Multiplier 999
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Gameplay
{
FirstPerson_AimingZoomRecoilReduction 0
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Home 0
Timer_Respawn 0
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Despawn_Dropped_Time 300
Despawn_Natural_Time 300
Respawn_Time 10
Spawn_Chance 0.9
}
Players
{
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 999
Armor_Lowtier_Multiplier 999
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Zombies
{
Acid_Chance 0.05
Armor_Multiplier 1
Beacon_Experience_Multiplier 5
Boss_Electric_Chance 0.05
Boss_Fire_Chance 0.05
Boss_Wind_Chance 0.05
Burner_Chance 0.05
Crawler_Chance 0.05
Flanker_Chance 0.05
Full_Moon_Experience_Multiplier 10
Max_Boss_Drops 40
Max_Drops 10
Max_Mega_Drops 15
Min_Boss_Drops 20
Min_Drops 5
Min_Mega_Drops 10
NonHeadshot_Armor_Multiplier 0.5
Respawn_Day_Time 300
Respawn_Night_Time 120
Spawn_Chance 0.5
Spirit_Chance 0.05
Sprinter_Chance 0.05
}