Version 1
Barricades
{
Decay_Time 9000000
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 15
AirStrafing_Deceleration_Multiplier 15
Allow_Holidays false
Allow_Shoulder_Camera true
Chart true
Compass true
Max_Group_Members 10
Satellite true
ThirdPerson_RecoilMultiplier 0.7
ThirdPerson_SpreadMultiplier 0.7
Timer_Exit 15
Timer_Home 15
Timer_Leave_Group 10
Timer_Respawn 5
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
Respawn_Time 15
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Enable_Terrain_Color_Kick false
Experience_Multiplier 0
Food_Use_Ticks 90000
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Prevent_Level_Skill_Overrides true
Skillset_Prevents_Skill_Loss true
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Use_Ticks 90000
}
Structures
{
Decay_Time 9000000
}
Vehicles
{
Decay_Time 900000
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 0
Max_Instances_Large 0
Max_Instances_Medium 0
Max_Instances_Small 0
Max_Instances_Tiny 0
Min_Battery_Charge 1
Min_Natural_Vehicles 0
Unlocked_After_Seconds_In_Safezone 9000000
}
Zombies
{
Loot_Chance 1
Max_Drops 10
Max_Mega_Drops 10
Min_Drops 7
Min_Mega_Drops 7
Spawn_Chance 1
}