Version 1
Barricades
{
Armor_Hightier_Multiplier 0.25
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 1
}
Gameplay
{
Chart true
Compass true
Crosshair true
Group_Map true
Max_Group_Members 8
Satellite true
Timer_Exit 15
Timer_Home 10
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 400
Despawn_Natural_Time 300
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Respawn_Time 60
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 4
}
Players
{
Bleed_Damage_Ticks 1999998
Bleed_Regen_Ticks 2
Can_Break_Legs false
Can_Fix_Legs true
Can_Hurt_Legs false
Can_Start_Bleeding false
Can_Stop_Bleeding true
Experience_Multiplier 4
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.25
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 1
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Min_Battery_Charge 1
Respawn_Time 43200
}
Zombies
{
Acid_Chance 0
Beacon_Experience_Multiplier 4
Beacon_Max_Rewards 0
Beacon_Rewards_Multiplier 2
Boss_Electric_Chance 0
Boss_Elver_Stomper_Chance 0
Boss_Fire_Chance 0
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0
Burner_Chance 0
DL_Blue_Volatile_Chance 0
DL_Red_Volatile_Chance 0
Flanker_Chance 0
Full_Moon_Experience_Multiplier 4
Loot_Chance 1
Max_Boss_Drops 35
Max_Drops 2
Max_Mega_Drops 35
Min_Boss_Drops 20
Min_Drops 2
Min_Mega_Drops 20
Respawn_Day_Time 200
Respawn_Night_Time 30
Slow_Movement false
Spawn_Chance 1
Spirit_Chance 0
}