Version 1
Animals
{
Armor_Multiplier 1
Damage_Multiplier 1
Max_Instances_Insane 64
Max_Instances_Large 32
Max_Instances_Medium 16
Max_Instances_Small 8
Max_Instances_Tiny 4
Respawn_Time 180
Weapons_Use_Player_Damage false
}
Barricades
{
Allow_Item_Placement_On_Vehicle false
Allow_Trap_Placement_On_Vehicle false
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.1
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Max_Item_Distance_From_Hull 64
Max_Trap_Distance_From_Hull 16
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Events
{
Airdrop_Force 9.5
Airdrop_Frequency_Max 6.5
Airdrop_Frequency_Min 0.8
Airdrop_Speed 128
Arena_Clear_Timer 5
Arena_Compactor_Damage 10
Arena_Compactor_Delay_Timer 1
Arena_Compactor_Extra_Damage_Per_Second 1
Arena_Compactor_Pause_Timer 5
Arena_Compactor_Shrink_Factor 0.5
Arena_Compactor_Speed_Insane 6
Arena_Compactor_Speed_Large 4.5
Arena_Compactor_Speed_Medium 3
Arena_Compactor_Speed_Small 1.5
Arena_Compactor_Speed_Tiny 0.5
Arena_Finale_Timer 10
Arena_Min_Players 2
Arena_Restart_Timer 15
Arena_Use_Compactor_Pause true
Rain_Duration_Max 0.15
Rain_Duration_Min 0.05
Rain_Frequency_Max 5.6
Rain_Frequency_Min 2.3
Snow_Duration_Max 0.5
Snow_Duration_Min 0.2
Snow_Frequency_Max 4.6
Snow_Frequency_Min 1.3
Use_Airdrops true
Weather_Duration_Multiplier 1
Weather_Frequency_Multiplier 1
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 1
AirStrafing_Deceleration_Multiplier 1
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays true
Allow_Lobby_Groups true
Allow_Shoulder_Camera true
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility false
Can_Suicide true
Chart true
Compass true
Crosshair true
Disable_Motion_Sickness_Options false
Enable_Damage_Flinch true
Enable_Explosion_Camera_Shake true
Enable_Workstation_Requirements true
Explosion_Launch_Speed_Multiplier 1
FirstPerson_AimingRecoilMultiplier 1
FirstPerson_AimingZoomRecoilReduction 0
FirstPerson_RecoilMultiplier 1
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Max_Group_Members 5
Repair_Level_Max 3
Satellite true
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 10
Timer_Home 30
Timer_Leave_Group 30
Timer_Respawn 10
Use_2D_Scope_Overlay false
Viewmodel_AimingJumpLandMultiplier 1
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 0.05
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality false
Despawn_Dropped_Time 3600
Despawn_Natural_Time 900
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.1
Gun_Bullets_Multiplier 0.5
Has_Durability true
Magazine_Bullets_Full_Chance 0.05
Magazine_Bullets_Multiplier 0.5
Quality_Full_Chance 0.15
Quality_Multiplier 1
Respawn_Time 100
Spawn_Chance 0.35
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Objects
{
Allow_Holiday_Drops true
Binary_State_Reset_Multiplier 1
Fuel_Reset_Multiplier 1
Items_Obstruct_Tree_Respawns true
Resource_Drops_Multiplier 1
Resource_Reset_Multiplier 1
Rubble_Reset_Multiplier 1
Water_Reset_Multiplier 1
}
Players
{
Allow_Instakill_Headshots false
Allow_Per_Character_Saves true
Armor_Multiplier 1
Bleed_Damage_Ticks 10
Bleed_Regen_Ticks 750
Can_Break_Legs true
Can_Fix_Legs true
Can_Hurt_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding true
Detect_Radius_Multiplier 1
Enable_Terrain_Color_Kick true
Experience_Multiplier 1
Food_Damage_Ticks 15
Food_Default 100
Food_Use_Ticks 300
Health_Default 100
Health_Regen_Min_Food 90
Health_Regen_Min_Water 90
Health_Regen_Ticks 60
Leg_Regen_Ticks 750
Lose_Clothes_PvE true
Lose_Clothes_PvP true
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 1
Lose_Items_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 1
Lose_Skill_Levels_PvP 1
Lose_Weapons_PvE true
Lose_Weapons_PvP true
Ray_Aggressor_Distance 8
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
Virus_Damage_Ticks 25
Virus_Default 100
Virus_Infect 50
Virus_Use_Ticks 125
Water_Damage_Ticks 20
Water_Default 100
Water_Use_Ticks 270
}
Structures
{
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.1
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Vehicles
{
Armor_Multiplier 0.8
Child_Explosion_Armor_Multiplier 1
Decay_Damage_Per_Second 0.1
Decay_Time 604800
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Has_Battery_Chance 0.8
Has_Tire_Chance 0.85
Max_Battery_Charge 0.75
Max_Instances_Insane 64
Max_Instances_Large 32
Max_Instances_Medium 16
Max_Instances_Small 8
Max_Instances_Tiny 4
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
Min_Battery_Charge 0.5
Min_Natural_Vehicles 16
Respawn_Time 300
Unlocked_After_Seconds_In_Safezone 3600
}
Zombies
{
Acid_Chance 0.025
Armor_Multiplier 1
Backstab_Multiplier 1.25
Beacon_Experience_Multiplier 0
Beacon_Max_Participants 6
Beacon_Max_Rewards 8
Beacon_Rewards_Multiplier 1
Boss_Electric_Chance 0.001
Boss_Elver_Stomper_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0.001
Burner_Chance 0.025
Can_Stun true
Can_Target_Barricades true
Can_Target_Objects true
Can_Target_Structures true
Can_Target_Vehicles true
Crawler_Chance 0.15
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.002
DL_Red_Volatile_Chance 0.001
Flanker_Chance 0.025
Full_Moon_Experience_Multiplier 2
Loot_Chance 0.5
Max_Boss_Drops 15
Max_Drops 1
Max_Mega_Drops 8
Min_Boss_Drops 5
Min_Drops 1
Min_Mega_Drops 5
NonHeadshot_Armor_Multiplier 1
Only_Critical_Stuns false
Quest_Boss_Respawn_Interval 600
Respawn_Beacon_Time 0
Respawn_Day_Time 410
Respawn_Night_Time 60
Slow_Movement false
Spawn_Chance 0.3
Spirit_Chance 0.02
Sprinter_Chance 0.15
Weapons_Use_Player_Damage false
}