Version 1
Animals
{
Max_Instances_Insane 32
Max_Instances_Large 0
Max_Instances_Medium 0
Max_Instances_Small 0
Max_Instances_Tiny 0
}
Barricades
{
Armor_Hightier_Multiplier 0.66
Armor_Lowtier_Multiplier 0.66
}
Gameplay
{
Chart true
Compass true
Max_Group_Members 6
Satellite true
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0.1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Spawn_Chance 0.8
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 4
Rubble_Reset_Multiplier 0.5
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.66
Armor_Lowtier_Multiplier 0.66
}
Vehicles
{
Max_Instances_Insane 32
Min_Natural_Vehicles 16
}
Zombies
{
Beacon_Rewards_Multiplier 2
Burner_Chance 0
Loot_Chance 1
Max_Boss_Drops 16
Max_Drops 2
Max_Mega_Drops 10
Min_Boss_Drops 16
Min_Drops 2
Min_Mega_Drops 10
Spawn_Chance 1
}