Version 1
Barricades
{
Decay_Time 5184000
}
Events
{
Rain_Frequency_Max 20
Rain_Frequency_Min 15
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 100
AirStrafing_Deceleration_Multiplier 100
Ballistics false
Bypass_Buildable_Mobility true
Chart true
Compass true
Enable_Workstation_Requirements true
Max_Group_Members 6
Satellite true
ThirdPerson_RecoilMultiplier 1
ThirdPerson_SpreadMultiplier 1
Timer_Leave_Group 15
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
Respawn_Time 450
Weapons_Have_Durability false
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Food_Use_Ticks 500
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0
Lose_Experience_PvP 0
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Use_Ticks 500
}
Structures
{
Decay_Time 5184000
}
Zombies
{
Beacon_Max_Rewards 12
Loot_Chance 0.9
Min_Drops 0
Min_Mega_Drops 3
Respawn_Day_Time 800
Respawn_Night_Time 500
Spawn_Chance 0.8
}