Version 1
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays true
Allow_Shoulder_Camera true
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Can_Suicide true
Chart true
Compass true
Crosshair true
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Satellite true
}
Items
{
Crate_Bullets_Full_Chance 0
Despawn_Dropped_Time 3600
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
}
Players
{
Allow_Instakill_Headshots false
Allow_Per_Character_Saves false
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
}
Zombies
{
Can_Stun true
Can_Target_Barricades false
Can_Target_Structures false
Weapons_Use_Player_Damage false
}