Version 1
Animals
{
Damage_Multiplier 0.75
Max_Instances_Insane 32
}
Barricades
{
Armor_Hightier_Multiplier 0.4867
Armor_Lowtier_Multiplier 0.4867
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Repair_Multiplier 3
}
Gameplay
{
Ballistics true
Compass true
Crosshair true
Hitmarkers true
Max_Group_Members 6
Timer_Exit 15
Timer_Home 25
Timer_Leave_Group 10
Timer_Respawn 1
}
Items
{
Despawn_Dropped_Time 600
Despawn_Natural_Time 900
Has_Durability false
Respawn_Time 240
Spawn_Chance 0.6
}
Players
{
Allow_Instakill_Headshots true
Bleed_Damage_Ticks 500
Food_Use_Ticks 220
Virus_Damage_Ticks 10
Virus_Infect 30
Virus_Use_Ticks 30
Water_Use_Ticks 220
}
Structures
{
Armor_Hightier_Multiplier 0.73
Armor_Lowtier_Multiplier 0.73
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Vehicles
{
Armor_Multiplier 1
Decay_Time 129600
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Instances_Insane 64
Melee_Repair_Multiplier 2
Min_Natural_Vehicles 1
}
Zombies
{
Acid_Chance 0.05
Armor_Multiplier 1.25
Backstab_Multiplier 1.25
Beacon_Experience_Multiplier 1
Boss_Electric_Chance 0.005
Boss_Elver_Stomper_Chance 0.005
Boss_Fire_Chance 0.005
Boss_Kuwait_Chance 0.005
Boss_Wind_Chance 0.005
Burner_Chance 0.05
Crawler_Chance 0.125
Damage_Multiplier 1.5
Flanker_Chance 0.05
Full_Moon_Experience_Multiplier 2
Loot_Chance 0.9
Max_Boss_Drops 20
Max_Drops 1
Max_Mega_Drops 8
Min_Boss_Drops 16
Min_Drops 1
Min_Mega_Drops 8
Respawn_Day_Time 360
Respawn_Night_Time 360
Spawn_Chance 0.6
Spirit_Chance 0.005
Sprinter_Chance 0.175
}