Version 1
Animals
{
Armor_Multiplier 1
Damage_Multiplier 1
Max_Instances_Insane 80
Respawn_Time 120
Weapons_Use_Player_Damage false
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
}
Events
{
Airdrop_Force 19
Airdrop_Frequency_Max 3.2
Airdrop_Speed 64
Weather_Frequency_Multiplier 0.75
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 2
AirStrafing_Deceleration_Multiplier 0.75
Allow_Shoulder_Camera false
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Can_Suicide false
Chart true
Compass true
Crosshair true
FirstPerson_AimingRecoilMultiplier 1.5
FirstPerson_RecoilMultiplier 1.5
Friendly_Fire true
Group_Map true
Hitmarkers true
Repair_Level_Max 5
Timer_Exit 0
Timer_Home 0
Timer_Leave_Group 0
Timer_Respawn 0
}
Objects
{
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 1.5
}
Players
{
Bleed_Damage_Ticks 125
Can_Stop_Bleeding true
Enable_Terrain_Color_Kick false
Food_Default 100
Health_Regen_Min_Food 75
Health_Regen_Min_Water 75
Health_Regen_Ticks 90
Lose_Experience_PvE 0.25
Lose_Experience_PvP 0.25
Lose_Skill_Levels_PvE 1
Lose_Skill_Levels_PvP 1
Prevent_Level_Skill_Overrides true
Virus_Damage_Ticks 125
Virus_Infect 100
Virus_Use_Ticks 3750
Water_Default 100
}
Vehicles
{
Armor_Multiplier 0.5
Child_Explosion_Armor_Multiplier 0.75
Melee_Repair_Multiplier 0.5
}
Zombies
{
Backstab_Multiplier 1.5
Boss_Electric_Chance 0.005
Boss_Fire_Chance 0.005
Boss_Wind_Chance 0.005
Can_Stun true
DL_Blue_Volatile_Chance 0.1
DL_Red_Volatile_Chance 0.1
Full_Moon_Experience_Multiplier 2.5
Max_Drops 2
Max_Mega_Drops 5
Min_Drops 0
Min_Mega_Drops 3
NonHeadshot_Armor_Multiplier 0.5
Only_Critical_Stuns true
Respawn_Night_Time 60
Weapons_Use_Player_Damage false
}