Version 1
Barricades
{
Decay_Time 864000000
}
Gameplay
{
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Chart false
Compass true
Repair_Level_Max 10
Satellite true
Timer_Exit 0
Timer_Home 0
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 0.5
Default_Spawns_At_Full_Quality false
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.5
Has_Durability true
Magazine_Bullets_Full_Chance 0.5
Quality_Full_Chance 0.5
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Players
{
Bleed_Regen_Ticks 300
Can_Break_Legs true
Can_Start_Bleeding true
Experience_Multiplier 1
Food_Use_Ticks 1000
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Health_Regen_Ticks 30
Leg_Regen_Ticks 300
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Virus_Damage_Ticks 15
Virus_Infect 30
Virus_Use_Ticks 500
Water_Damage_Ticks 15
Water_Use_Ticks 1000
}
Structures
{
Decay_Time 864000000
}
Vehicles
{
Decay_Time 8.64E+08
}
Zombies
{
Acid_Chance 0.1
Armor_Multiplier 1
Backstab_Multiplier 2
Beacon_Experience_Multiplier 5
Boss_Electric_Chance 0.005
Boss_Elver_Stomper_Chance 0.005
Boss_Fire_Chance 0.005
Boss_Kuwait_Chance 0.005
Boss_Wind_Chance 0.005
Burner_Chance 0.1
Crawler_Chance 0.1
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.005
DL_Red_Volatile_Chance 0.005
Flanker_Chance 0.1
Loot_Chance 0.8
Max_Boss_Drops 12
Max_Drops 4
Max_Mega_Drops 8
Min_Boss_Drops 9
Min_Drops 1
Min_Mega_Drops 5
Spirit_Chance 0.005
Sprinter_Chance 0.1
}