Version 1
Animals
{
Damage_Multiplier 2
Respawn_Time 80
}
Barricades
{
Decay_Time 2592000
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 10
AirStrafing_Deceleration_Multiplier 10
Chart true
Compass true
ThirdPerson_RecoilMultiplier 1
Timer_Home 10
Timer_Respawn 5
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 1800
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Can_Break_Legs false
Detect_Radius_Multiplier 1
Experience_Multiplier 1.5
Food_Use_Ticks 350
Health_Regen_Ticks 40
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Lose_Weapons_PvE false
Ray_Aggressor_Distance 16
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Use_Ticks 320
}
Structures
{
Decay_Time 2592000
}
Vehicles
{
Decay_Time 2592000
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 120
Max_Instances_Large 80
Max_Instances_Medium 64
Max_Instances_Small 40
Max_Instances_Tiny 30
Min_Battery_Charge 0.8
Min_Natural_Vehicles 40
}
Zombies
{
Acid_Chance 0.015
Boss_Electric_Chance 0.015
Boss_Fire_Chance 0.015
Boss_Wind_Chance 0.015
Burner_Chance 0.015
Can_Target_Barricades false
Can_Target_Structures false
Crawler_Chance 0
Damage_Multiplier 0.5
Flanker_Chance 0.015
Full_Moon_Experience_Multiplier 3
Max_Boss_Drops 20
Max_Drops 8
Max_Mega_Drops 15
Min_Boss_Drops 20
Min_Drops 5
Min_Mega_Drops 10
Slow_Movement true
Spawn_Chance 0.5
Spirit_Chance 0
Sprinter_Chance 0.015
}