Version 1
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles false
Allow_Holidays false
Allow_Shoulder_Camera true
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility false
Can_Suicide true
Chart true
Compass false
Crosshair false
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Satellite true
Timer_Exit 5
Timer_Home 5
Timer_Respawn 5
}
Items
{
Despawn_Natural_Time 900
Spawn_Chance 1
}
Structures
{
Armor_Hightier_Multiplier 0.8
Armor_Lowtier_Multiplier 1.5
Gun_Highcal_Damage_Multiplier 1.2
Gun_Lowcal_Damage_Multiplier 0.8
Melee_Damage_Multiplier 0.5
Melee_Repair_Multiplier 2
}
Zombies
{
Acid_Chance 0.05
Armor_Multiplier 1
Backstab_Multiplier 1.25
Beacon_Experience_Multiplier 0
Beacon_Max_Participants 5
Beacon_Max_Rewards 30
Beacon_Rewards_Multiplier 1.5
Boss_Electric_Chance 0.1
Boss_Elver_Stomper_Chance 0.01
Boss_Fire_Chance 0.1
Boss_Kuwait_Chance 0.01
Boss_Wind_Chance -2
Burner_Chance 0.05
Can_Stun false
Crawler_Chance 0.1
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.05
DL_Red_Volatile_Chance 0.05
Flanker_Chance 0.1
Full_Moon_Experience_Multiplier 0
Loot_Chance 0.8
Max_Boss_Drops 15
Min_Boss_Drops 10
Respawn_Beacon_Time 0.5
Spirit_Chance 0.1
Sprinter_Chance 0.1
}