Version 1
Animals
{
Damage_Multiplier 0.75
Max_Instances_Insane 32
Weapons_Use_Player_Damage false
}
Barricades
{
Armor_Hightier_Multiplier 0.4867
Armor_Lowtier_Multiplier 0.4867
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Repair_Multiplier 2
}
Gameplay
{
Ballistics true
Chart true
Compass true
Crosshair true
Hitmarkers true
Max_Group_Members 3
Satellite true
Timer_Home 30
Timer_Leave_Group 10
Timer_Respawn 1
}
Items
{
Despawn_Dropped_Time 480
Despawn_Natural_Time 240
Has_Durability false
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 240
Spawn_Chance 0.6
}
Objects
{
Fuel_Reset_Multiplier 0.5
Rubble_Reset_Multiplier 0.2
}
Players
{
Allow_Instakill_Headshots true
Armor_Multiplier 1.17
Bleed_Regen_Ticks 500
Food_Default 100
Food_Use_Ticks 250
Spawn_With_Max_Skills true
Virus_Damage_Ticks 10
Virus_Infect 30
Virus_Use_Ticks 30
Water_Default 100
Water_Use_Ticks 250
}
Structures
{
Armor_Hightier_Multiplier 0.73
Armor_Lowtier_Multiplier 0.73
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Vehicles
{
Armor_Multiplier 0.8
Decay_Time 129600
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Instances_Insane 64
Melee_Repair_Multiplier 1.5
Min_Natural_Vehicles 1
}
Zombies
{
Armor_Multiplier 1.07
Beacon_Max_Participants 3
Burner_Chance 0.01
Damage_Multiplier 1
Flanker_Chance 0.005
Loot_Chance 0.9
Max_Boss_Drops 20
Max_Mega_Drops 13
Min_Boss_Drops 16
Min_Mega_Drops 10
Only_Critical_Stuns false
Respawn_Day_Time 360
Respawn_Night_Time 360
Spawn_Chance 0.4
Weapons_Use_Player_Damage false
}