Version 1
Animals
{
Damage_Multiplier 1.5
Respawn_Time 60
}
Barricades
{
Decay_Time 259200
Gun_Lowcal_Damage_Multiplier 0.1
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 0.25
}
Events
{
Airdrop_Frequency_Max 3.1
Airdrop_Frequency_Min 3
}
Gameplay
{
Allow_Shoulder_Camera true
Ballistics false
Can_Suicide false
Chart true
Compass true
Hitmarkers true
Max_Group_Members 4
Timer_Exit 30
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Despawn_Natural_Time 300
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
Respawn_Time 300
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Fuel_Reset_Multiplier 0.001
Rubble_Reset_Multiplier 0.01
}
Players
{
Allow_Instakill_Headshots true
Can_Break_Legs true
Can_Fix_Legs true
Detect_Radius_Multiplier 1.25
Enable_Terrain_Color_Kick false
Experience_Multiplier 1
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Prevent_Level_Skill_Overrides true
Skill_Cost_Multiplier 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Virus_Infect 0
}
Structures
{
Decay_Time 259200
Gun_Lowcal_Damage_Multiplier 0.1
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0.5
Child_Explosion_Armor_Multiplier 0.5
Decay_Damage_Per_Second 1
Decay_Time 86400
Gun_Lowcal_Damage_Multiplier 0.25
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Large 2
Melee_Damage_Multiplier 0.1
Melee_Repair_Multiplier 0.25
Min_Battery_Charge 1
Unlocked_After_Seconds_In_Safezone 1800
}
Zombies
{
Acid_Chance 0
Burner_Chance 0
Can_Stun true
Crawler_Chance 0
Damage_Multiplier 1
Flanker_Chance 0
Loot_Chance 1
Only_Critical_Stuns true
Respawn_Day_Time 900
Respawn_Night_Time 900
Slow_Movement false
Spawn_Chance 0.8
Sprinter_Chance 0
}