Version 1
Events
{
Airdrop_Frequency_Max 3
Airdrop_Frequency_Min 1
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 1
AirStrafing_Deceleration_Multiplier 1
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays true
Allow_Lobby_Groups true
Allow_Shoulder_Camera false
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility false
Bypass_Building_In_Safezones false
Bypass_No_Building_Zones false
Can_Suicide true
Chart true
Compass false
Crosshair true
Disable_Foliage_Off false
Disable_Motion_Sickness_Options false
Enable_Damage_Flinch true
Enable_Explosion_Camera_Shake true
Enable_Fishing_Catch_Challenge true
Enable_Workstation_Requirements true
Explosion_Launch_Speed_Multiplier 1
FirstPerson_AimingRecoilMultiplier 1
FirstPerson_AimingZoomRecoilReduction 0
FirstPerson_RecoilMultiplier 1
Friendly_Fire false
Group_HUD false
Group_Map false
Group_Player_List true
Hitmarkers true
Max_Group_Members 0
Repair_Level_Max 3
Satellite false
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 10
Timer_Home 30
Timer_Leave_Group 30
Timer_Respawn 10
}
Items
{
Despawn_Dropped_Time 1800
Spawn_Chance 0.4
}
Players
{
Experience_Multiplier 1
}
Zombies
{
Acid_Chance 0
Armor_Multiplier 1
Backstab_Multiplier 1.25
Beacon_Experience_Multiplier 1
Boss_Electric_Chance 0
Boss_Elver_Stomper_Chance 0
Boss_Fire_Chance 0
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0
Burner_Chance 0
Can_Stun true
Can_Target_Barricades true
Can_Target_Objects true
Can_Target_Structures true
Can_Target_Vehicles true
Crawler_Chance 0.125
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0
DL_Red_Volatile_Chance 0
Flanker_Chance 0
Full_Moon_Experience_Multiplier 2
Loot_Chance 0.5
Max_Drops 1
Min_Drops 1
NonHeadshot_Armor_Multiplier 1
Only_Critical_Stuns false
Respawn_Beacon_Time 0
Respawn_Day_Time 360
Respawn_Night_Time 30
Slow_Movement false
Spawn_Chance 0.35
Spirit_Chance 0
Sprinter_Chance 0.15
Weapons_Use_Player_Damage false
}